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Basketball Glossary



A - E      F - J      K - O      P - T      U - Z     

P

pass:     when a passer throws the ball to a teammate; used to start plays, move the ball downcourt, keep it away from defenders and get it to a shooter.

passer:     the player who passes the ball to a teammate.

period:     any quarter, half or overtime segment.

perimeter:     the area beyond the foul circle away from the basket, including 3-point line, from which players take long-range shots.

personal foul:     contact between players that may result in injury or provide one team with an unfair advantage; players may not push, hold, trip, hack, elbow, restrain or charge into an opponent; these are also counted as team fouls.

picked off:     refers to a defender who has been successfully prevented from reaching the ball handler by an offensive screen.

pick-up games:     impromptu games played among players who just met.

pivot:     a center; also the foot that must remain touching the floor until a ball handler who has stopped dribbling is ready to pass or shoot.

playmaker:     the point guard who generally sets up plays for his teammates.

point-shaving:     an illegal practice where players intentionally win a game, but by fewer points than the point spread; led to 2 major college scandals (involved 32 of the biggest stars in the 1950s, then 22 colleges in 1961).

point spread:     a device established by bookmakers to equalize 2 teams for betting purposes; e.g., if a team is considered to be 4 points better than another, the spread is 4 points; to win a bet on the favorite, that team would need to win by more than the spread (in this case, by more than 4 points); the margin of victory can be more important than whether a team wins or loses.

possession:     to be holding or in control of the ball.

possession arrow:     in college, used to determine which team's turn it is to inbounds the ball to begin a period or in a jump ball situation.

post position:     the position of a player standing in the low post or high post.

Q

quadruple double:     a triple double with double-digits scored in 4 categories.

R

rebound:     when a player grabs a ball that is coming off the rim or backboard after a shot attempt; see offensive rebound and defensive rebound.

receiver:     the player who receives a pass from the ball handler.

regulation game:     four 12-minute quarters in the NBA or two 20-minute halves in college; a game that ends without overtime periods.

release:     the moment that the ball leaves a shooter's hands.

rookie:     a player in his first NBA season.

roster:     the list of players on a team.

run:     occurs when one team scores several field goals in quick succession while its opponents score few or none.

S

salary cap:     an annual dollar limit that a single team may pay all its players.

scoring opportunity:     when a player gets open for a shot that is likely to score.

screen or screener:     the offensive player who stands between a teammate and a defender to gives his teammate the chance to take an open shot.

shot clock:     a clock that limits the time a team with the ball has to shoot it; 24 seconds in the NBA; in college, 35 seconds for men, 30 seconds for women.

shooter:     a player who takes a shot at the basket.

shooter's roll:     the ability to get even an inaccurate shot to bounce lightly off the rim and into the basket

shooting range:     the distance from which a player is likely to make his shots.

sidelines:     2 boundary lines that run the length of the court.

sixth man:     the best substitute on a team; usually the first player to come off the bench to replace a starter.

squaring up:     when a player's shoulders are facing the basket as he releases the ball for a shot; considered good shooting position.

starting lineup:     the 5 starters who begin a game; usually a team's best players.

substitute:     a player who comes into the game to replace a player on the court.

swing man:     a player who can play both the guard and forward positions.

T

team fouls:     each personal foul committed by a player is also counted against his team; when a team goes over the limit, its opponent is awarded free-throw opportunities.

technical fouls or Ts:     procedural violations and misconduct that officials believe are detrimental to the game; penalized by a single free-throw opportunity to the non-offending team (2 free-throws and possession in college).

3-on-3:     a game played with only 3 players on the court for each team.

3-point play:     a 2-point field goal followed by a successful free-throw.

3-point shot:     a field goal worth 3 points because the shooter had both feet on the floor behind the 3-point line when he released the ball; also counts if one foot is behind the line while the other is in the air.

throw-in:     the method by which a team with possession inbounds the ball.

timeout:     when play is temporarily suspended by an official or at the request of a team to respond to an injured player or discuss strategy; there are full timeouts (100 or 60 seconds in NBA, 120 seconds in WNBA, 75 or 60 seconds in college) and 20-second timeouts (30 seconds in college).

tip-off:     the initial jump ball that starts the game.

transition:     the shift from offense to defense.

traveling:     a floor violation when the ball handler takes too many steps without dribbling; also called walking.

triple double:     when a player scores double-digits in 3 categories during one game (points, assists and rebounds are most common, but it can also be blocks or steals); a sign of great versatility.

turnover:     when the offense loses possession through its own fault by passing the ball out of bounds or committing a floor violation.





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